In this tutorial we will show you how to create Page curle effect that you could apply for your photo's or on web site.
We will do that on photography.
This series of tutorials is going to be about various simple techniques used in Skinning models, focussing on details and textures used to create metallic skins. One of the techniques is to use photo reference and overlay it over the base colour, paint in your details over that. Anyway theres various techniques and these are by no means the only way to do things, but I hope they will point you in the right direction ;-)
We will use Maya:s SubDivision surfaces for modeling a Human hand.
I also have included Real Media files in areas where a moving picture best explains the steps, in my opinion
a great helper in cases like this.
Furthermore on the last page, there will be links to all the models shown and worked on in this tutorial.
SubDivision Surfaces
I Like SubD:s for a couple of reasons:
- Unlike poly:s, i get the same control over the tesselation of the surface at rendertime as i do with NURBS.
- Like poly:s i can have arbitrary topology.
- SubD:s are continuous.
- I can apply detail to the surface where i only need it, Hierarchical modeling with finer detail without changing the original control mesh.
- No stitching.
Maya uses the Catmull-Clark SubD surface scheme wich requires a Quad control mesh.
There is other schemas making use of triangular Control meshes .