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TUTORIALE - ARHIVA ADAUGA
 
   239 Tutoriale / 24 Pagini
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Titlu: Page Curl Data:2006-01-11 16:23:16  
Categorie: Efecte Speciale Software: Adobe Photoshop
Adaugat de: blackeyes
In this tutorial we will show you how to create Page curle effect that you could apply for your photo's or on web site.
We will do that on photography.
V: 7333 - C: 0  
Titlu: PAINTING HAIR TUTORIAL Data:2005-12-28 11:24:54  
Categorie: Raster Software: Adobe Photoshop
Adaugat de: virgil66ro3
Tutorial pentru par in photoshop.
V: 5225 - C: 0  
Titlu: CUTTING UP BLUEPRINTS FOR 3D MODELLING Data:2005-12-28 11:20:47  
Categorie: Modelare Software: Adobe Photoshop
Adaugat de: virgil66ro3
This is a small tutorial showing how to cut up and arrange some Blueprints ready to be used in the background views of your preferred 3D application.
V: 5271 - C: 0  
Titlu: METAL N STUFF Data:2005-12-28 11:17:32  
Categorie: Texturare Software: Adobe Photoshop
Adaugat de: virgil66ro3
This series of tutorials is going to be about various simple techniques used in Skinning models, focussing on details and textures used to create metallic skins. One of the techniques is to use photo reference and overlay it over the base colour, paint in your details over that. Anyway theres various techniques and these are by no means the only way to do things, but I hope they will point you in the right direction ;-)
V: 2462 - C: 0  
Titlu: explosions with 3dsmax Data:2005-09-07 14:20:19  
Categorie: Efecte Speciale Software: 3D Studio Max
Adaugat de:
tutorial ce foloseste particle flow pt. crearea exploziilor...
V: 3844 - C: 0  
Titlu: ice/diamond effect Data:2005-09-07 14:09:23  
Categorie: Efecte Speciale Software: 3D Studio Max
Adaugat de:
un tutorial exceptional pt. realizarea efectului de gheata/diamant.
V: 3380 - C: 1  
Titlu: 3ds max: Car Paint and Rendering setup with Mental Ray Data:2005-09-02 09:45:11  
Categorie: Randare Software: 3D Studio Max
Adaugat de: chriissis
Cum sa redai cat mai fidem vopseaua masinii cu max si mental ray
V: 4697 - C: 0  
Titlu: Stitching Surfaces, Patchmodeling for Organic forms Data:2005-09-01 10:14:32  
Categorie: Modelare Software: Maya
Adaugat de: virgil66ro3
Starting off with 2 Cylinders. From the beginning it is important to plan the work, keeping the CV:s as low as possible.
V: 2677 - C: 0  
Titlu: MOdeling a hand with Sub-Division Surfaces Data:2005-09-01 10:10:50  
Categorie: Modelare Software: Maya
Adaugat de: virgil66ro3
We will use Maya:s SubDivision surfaces for modeling a Human hand.
I also have included Real Media files in areas where a moving picture best explains the steps, in my opinion
a great helper in cases like this.
Furthermore on the last page, there will be links to all the models shown and worked on in this tutorial.

SubDivision Surfaces

I Like SubD:s for a couple of reasons:

- Unlike poly:s, i get the same control over the tesselation of the surface at rendertime as i do with NURBS.
- Like poly:s i can have arbitrary topology.
- SubD:s are continuous.
- I can apply detail to the surface where i only need it, Hierarchical modeling with finer detail without changing the original control mesh.
- No stitching.

Maya uses the Catmull-Clark SubD surface scheme wich requires a Quad control mesh.
There is other schemas making use of triangular Control meshes .
V: 3045 - C: 0  
Titlu: Cloth Video Tutorial Data:2005-09-01 10:06:05  
Categorie: Dinamice Software: Maya
Adaugat de: virgil66ro3
A complete video tutorial for Cloth Simulation for maya.
V: 2965 - C: 0  

   
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